package eolympics.server;

import minigames.IMiniGame;
import data.GameState;

public class GameServerPlayingMiniGameState
        extends GameServerParentState
{
    public GameServerPlayingMiniGameState(final IGameServer pGameServer)
    {
        super(pGameServer);
        
        IMiniGame currentMiniGame = mGameData.getCurrentMiniGame();
        currentMiniGame.startGameForServer();
    }

    @Override
    public GameState getGameState()
    {
        return GameState.PLAYING_MINI_GAME;
    }
}
